Games Posted January 14, 2018 Share Posted January 14, 2018 Hi, I want to ask how to collide sprite with a tile in layer on map created in tiled. So far I have this, but it doesnt work /* global demo, game, Phaser */ demo.stateMaze = function(){}; var ball; var playerSpeed = 3; var map; demo.stateMaze.prototype = { preload: function() { game.load.tilemap('map-maze', 'assets/maps/hole_in_a_park/maze/mapa.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tileset-maze', 'assets/maps/hole_in_a_park/maze/tileset.jpg'); game.load.image('ball','assets/imgs/gula.png'); }, create: function() { game.stage.backgroundColor = '#FFFFFF'; //Starting physics game.physics.startSystem(Phaser.Physics.ARCADE); map = game.add.tilemap('map-maze'); map.addTilesetImage('tileset','tileset-maze'); //CallBACK map.setTileIndexCallback(15, this.collisionHandler(), this); normal = map.createLayer('normal'); normal.resizeWorld(); wall = map.createLayer("wall"); wall.resizeWorld(); normal.renderSettings.enableScrollDelta = true; wall.renderSettings.enableScrollDelta = true; ball = game.add.sprite(0, 80, 'ball'); ball.anchor.setTo(0.5, 0.5); //Enabling ball physics game.physics.enable(ball); game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT; game.input.onDown.add(function(){ if (game.scale.isFullScreen) { game.scale.stopFullScreen(); } else { game.scale.startFullScreen(false); } }); }, update: function() { //Collide game.physics.arcade.collide(ball, wall); if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { ball.scale.setTo(1, 1); ball.x += playerSpeed; } if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { ball.scale.setTo(-1, 1); ball.x -= playerSpeed; } if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) { ball.y -= playerSpeed; } if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { ball.y += playerSpeed; } }, collisionHandler: function() { console.log("COLLISION!!!"); } }; But it never write COLLISION!!! so can anyone tell me what to do ? 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15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15], "height":50, "name":"wall", "opacity":1, "type":"tilelayer", "visible":true, "width":50, "x":0, "y":0 }], "nextobjectid":1, "orientation":"orthogonal", "renderorder":"right-down", "tiledversion":"1.0.3", "tileheight":16, "tilesets":[ { "columns":28, "firstgid":1, "image":"tileset.jpg", "imageheight":16, "imagewidth":448, "margin":0, "name":"tileset", "spacing":0, "tilecount":28, "tileheight":16, "tilewidth":16 }], "tilewidth":16, "type":"map", "version":1, "width":50 } and this is my map is json. My ball sprite is 28x28 pixels. How can I make them collide? I want when a ball collide with a tile in a wall layer to stop moving Link to comment Share on other sites More sharing options...
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