mazoku Posted January 14, 2018 Share Posted January 14, 2018 I would like to develop in direction where I host my own games and monetize with ads. (Working for others is not fun and I can not focus on what I like to make) But I am not sure I would be able to get players. Quote Link to comment Share on other sites More sharing options...
DressUpGamescom Posted January 14, 2018 Share Posted January 14, 2018 One way to do that is to work with other established websites, maybe you can do something for them (like provide games) and instead you would get players that click on your link inside the game. Quote Link to comment Share on other sites More sharing options...
b10b Posted January 14, 2018 Share Posted January 14, 2018 Naturally paying-for-players is how the big boys do it - a key risk of venture growth is the acceptance of negative cashflow for the initial stages. A potential alternative is to create something inherently viral from the outset ("viral coefficient" is a useful term). Within gaming "virality" has become increasingly difficult mainly due to oversupply - but it still happens occasionally, with a few .io games being recent examples within our space. Additional approaches are to partner with a third-party (e.g. who can solve our audience problem if we can solve a problem for them) - or to focus on a specific niche that has an untapped audience. What type of player do you want, what do you want them to do, how many times do you want that to happen, what is the value of all that? Quote Link to comment Share on other sites More sharing options...
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