Pierre Glibert Posted January 12, 2018 Share Posted January 12, 2018 Hello everyone I have a bug when I try load a GLTF with Babylon 3.1.1 : The gltf file is working on sandbox and there is no error in network. I can't create a PG for this ... ( it's working here : http://www.babylonjs-playground.com/#WGZLGJ ) Can you help me please ? Thanks ps : I download the loader today ... Perhaps the last ts compilation created an error ... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 12, 2018 Share Posted January 12, 2018 The playground is always using latest version so if it works in the PG it should work in your code Can you make sure the file is really loaded (like status is 20x ?) also can you show what you have at line 6714 in your babylon.max.js? Quote Link to comment Share on other sites More sharing options...
Pierre Glibert Posted January 20, 2018 Author Share Posted January 20, 2018 ok it's working now with Sketchfab drone model Ps : I'm working on the new optimizer with it Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 22, 2018 Share Posted January 22, 2018 @Pierre Glibert Please check my latest update on the current SceneOptimizer for 3.2 (just in case :)) Quote Link to comment Share on other sites More sharing options...
Pierre Glibert Posted January 22, 2018 Author Share Posted January 22, 2018 Hi @Deltakosh Have you a link to be sure to read the good content please ? ps : I don't know how to change title to solve this topic ... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 22, 2018 Share Posted January 22, 2018 here: http://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer Quote Link to comment Share on other sites More sharing options...
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