babbleon Posted January 12, 2018 Share Posted January 12, 2018 Hello, When I view a model exported from Blender with textures applied I have darkening to the UV seams / borders when you view closer to a tangent. Example is here: https://imgur.com/a/SLgda My textures are power of 2 (1024 x 2048 px). Does anyone have suggestions how to avoid this? The problem disappears when I remove the .ambientTexture (AO / lightmap). Thank you. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted January 13, 2018 Share Posted January 13, 2018 show us your tile map or atlas map please Quote Link to comment Share on other sites More sharing options...
babbleon Posted January 15, 2018 Author Share Posted January 15, 2018 Hi NasimiAsl, I have sorted this - I increased the margin around the edge of the UV. Quote Link to comment Share on other sites More sharing options...
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