munzy Posted January 11, 2018 Share Posted January 11, 2018 Hi guys, First time poster here, I am making a flying plane game with a scrolling background (1920x1080), there is also a banner at the top with some stats. I want to be able to have it in my game as a (800x600) and then have a camera that follows the position of the plane in relation with the screen. When I use game.camera.follow(plane); it doesn't work and traps the screen in the top left of the screen. Here is some code for context: var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render }); function preload() { ///Load assets game.load.image('sky', 'assets/backplate2.png'); game.load.image('plane', 'assets/plane.png'); game.load.image('banner', 'assets/screenbanner.png'); } var backgrounda = 0.1; var backgroundv = 2; var width; var height; var energy = 0; var scoreText; function create() { sky = game.add.tileSprite(0, 0, 1920, 1200, 'sky'); banner = game.add.sprite(0, 0, 'banner'); player = game.add.sprite(500, 500, 'plane'); scoreText = game.add.text(16, 16, 'Energy: 0 J', { fontSize: '32px', fill: '#229'}); game.physics.startSystem(Phaser.Physics.arcade); game.physics.arcade.setBounds(0, 70, 1920, 960); game.physics.arcade.enable(player); game.camera.follow(player); banner.scale.setTo(0.42, 0.42); player.scale.setTo(0.1, 0.1); player.body.gravity.y = 400; player.body.collideWorldBounds = true; cursors = game.input.keyboard.createCursorKeys(); } function update() { sky.tilePosition.x -= Math.min(backgroundv + backgrounda, 100); player.body.velocity.x = 0; if (cursors.left.isDown) { player.body.velocity.x = -150; player.animations.play('left'); } else if (cursors.right.isDown) { player.body.velocity.x = 150; player.animations.play('right'); } else { player.animations.stop(); player.frame = 4; } if (cursors.up.isDown) { player.body.velocity.y = -300; backgroundv = (backgroundv + backgrounda); player.body.rotation = (Math.max(-20, player.body.rotation-1)); energy += 2; Math.round(energy); scoreText.text = 'Energy: ' + energy + ' J'; } else if (cursors.down.isDown) { backgroundv = backgroundv - (backgrounda/2); backgroundv = Math.max(backgroundv, 0) - (backgrounda/2); player.body.rotation = (Math.min(0, player.body.rotation+1)); } //else { //backgroundv = backgroundv - backgrounda; //backgroundv = (Math.max(backgroundv, 0) - backgrounda); //} } function render() { game.debug.cameraInfo(game.camera, 32, 32); game.debug.spriteCoords(player, 32, 500); } Quote Link to comment Share on other sites More sharing options...
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