endel Posted January 10, 2018 Share Posted January 10, 2018 I've been working on this game for a while, and I'm finally doing a "technical release" of it. Since it's still in alpha, you may loose your progress on the next update. It's a retro multiplayer racing game, inspired by Rock'n Roll Racing. I'm using colyseus in the back-end, and pixi.js in the front-end. Play it now: https://crashracing.com You'll be redirected automatically to a server on EU or US. Controls: Arrow keys for movement 1 - Missile 2 - Drop mine 3 - Turbo / Nitro Hope you enjoy playing, any feedback is very welcome! Cheers! Screenshots below: titotu 1 Quote Link to comment Share on other sites More sharing options...
titotu Posted January 10, 2018 Share Posted January 10, 2018 Hi, added your game to the list! endel 1 Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted January 11, 2018 Share Posted January 11, 2018 really fun game! great work man! congrats on finishing it! endel 1 Quote Link to comment Share on other sites More sharing options...
b10b Posted January 13, 2018 Share Posted January 13, 2018 I liked it, really simple and shows off the multiplayer hooks to extend later. I will check out the Colyseus project further Only thing that stumped me was directional control was relative to the world (go up, go down, go left, go right) rather than relative to the car (steer left, steer right). Maybe there's a way to detect what the player expects the controls to do before the game starts for real? endel 1 Quote Link to comment Share on other sites More sharing options...
endel Posted January 15, 2018 Author Share Posted January 15, 2018 Thanks for the feedback @b10b, I'm thinking on making the game controls configurable, as some players find more intuitive the way it works right now. Today I released an update, which allows you to level up your skills, and collect gold / packages during race! Check it out: Quote Link to comment Share on other sites More sharing options...
b10b Posted January 15, 2018 Share Posted January 15, 2018 @endel separate configurations can work of course. Alternatively try in-context configuration ... For example imagine a track with the car facing WEST. A WEST-TO-NORTH corner approaches. The player must turn. If they pressed UP then use global-directions. If they pressed RIGHT then use relative-directions. Why is this better? The advantage of in-context is that the player wasn't inconvenienced by either a config screen, or missing the first corner - they just played the game as they expected and the game learnt from them Edit: thinking about this some more (in relation to your game specifically), are you sure you need directions at all? With a right hand corner approaching, doing anything other than turning right is going to upset the player. Perhaps it becomes just a question of when, not what? Quote Link to comment Share on other sites More sharing options...
mentuat Posted January 15, 2018 Share Posted January 15, 2018 looks promising, but another vote for normal steering from me - I've had a few attempts but just can't twist my brain into working with the current directional controls! Quote Link to comment Share on other sites More sharing options...
endel Posted January 18, 2018 Author Share Posted January 18, 2018 @b10b @mentuat thanks for the suggestions! I've updated the controls trying to make it easier to play. Do you mind checking out again? Is it better now? Cheers! mentuat and b10b 2 Quote Link to comment Share on other sites More sharing options...
b10b Posted January 18, 2018 Share Posted January 18, 2018 @endel yep, who's a smarty pants Played intuitively, even when I tried to trick it. endel 1 Quote Link to comment Share on other sites More sharing options...
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