Pryme8 Posted January 9, 2018 Share Posted January 9, 2018 https://www.babylonjs-playground.com/#AEBA7P#27 As soon as I move the camera the VolumetricLightScatteringPostProcess light freaks out, starts on Line 8. *EDIT* Hmm I changed the density, and it seems to work now. **NEVERMIND, you can move the camera forward and backwards, but any arc movement with the mouse makes it go nuts. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 9, 2018 Share Posted January 9, 2018 Pinging @Luaacro Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted January 9, 2018 Share Posted January 9, 2018 Hum, thanks for reporting! will try to understand why it works like this Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted January 10, 2018 Share Posted January 10, 2018 @Pryme8 According to the distance between the camera and the star, it looks like you reached the limit of the scattering method More you go near the star more the scattering artifacts disappear. Unfortunately, you should use this post-process only with "enough big" objects on the screen, like this: https://www.babylonjs-playground.com/#AEBA7P#101 (using the default density value in this example) Quote Link to comment Share on other sites More sharing options...
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