caiusmonarch Posted January 9, 2018 Share Posted January 9, 2018 I want to design a multiplayer phaser game that has a lobby, you can review your information or talk with friends via chat while you are waiting until you are matched with another player (is a fight game, pokemon style). -How do I get this? should I develop everything like a normal socket.io/chat project and then start the game when you find a match? -Should I start the game instance since the beginning, and the lobby would be a state, the fight another state and then back to the lobby? I'm very new to this but I'm excited to start developing, I'll appreciate any guidance, thanks Link to comment Share on other sites More sharing options...
PaulHMason Posted January 9, 2018 Share Posted January 9, 2018 Unless you want in-game chat, it would probably be best to keep everything separate (even in-game chat could be a separate dom element overlay). You might want to look at something like FireBase (https://firebase.google.com/). Link to comment Share on other sites More sharing options...
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