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How to make a phaser game with a lobby


caiusmonarch
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I want to design a multiplayer phaser game that has a lobby, you can review your information or talk with friends via chat while you are waiting until you are matched with another player (is a fight game, pokemon style).

-How do I get this? should I develop everything like a normal socket.io/chat project and then start the game when you find a match? 

-Should I start the game instance since the beginning, and the lobby would be a state, the fight another state and then back to the lobby?

I'm very new to this but I'm excited to start developing, I'll appreciate any guidance, thanks

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