Ravi Posted January 8, 2018 Share Posted January 8, 2018 First of all Thanks for creating such a nice 3D framework BabylonJS for web. Its really cool and I loved it like anything. My usecase is "To modify 3D model .babylon file from Web application and download it in Android app and render in native activity/view". Here, I can able to modify my 3D .babylon model from web however looks like currently no support available for 3D .babylon rendering in Android native. I can see third party android libraries to load 3D model formats like .dae, .fbx but not .babylon. If I could get any .babylon to .dae converter then my life will be easy. Expecting some help from Babylon community on this. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 8, 2018 Share Posted January 8, 2018 Hello! you can host babylon.js inside a webview in your native app in order to directly render the .babylon file We are also working on a gltf exporter that could be used to move from .babylon to .gltf (Which could be supported by your native app): https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0 edzis 1 Quote Link to comment Share on other sites More sharing options...
Ravi Posted January 10, 2018 Author Share Posted January 10, 2018 @Deltakosh Thanks a lot for quick reply. I have researched more on .gltf format and looks like it is/will be supported on multiple cross platform technologies like iOS, Android, Web, Unity and many others. Is it the case that .gltf will going to be a globally acceptable format in 3D world in near future. Quote Link to comment Share on other sites More sharing options...
Ravi Posted January 11, 2018 Author Share Posted January 11, 2018 Can anyone suggest any good Android native library and sample for loading .gltf model and its animations? Quote Link to comment Share on other sites More sharing options...
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