Hi Everyone!
Can anyone suggest an efficient way to dynamically draw an ellipse that represents the orbit of a rotating planet?
I've tried a few different things but so far they've all been too performance heavy.
First, I added simple spheres trailing each planet that acted as orbit trace markers.
That works, but is way too slow.
Second, I tried creating a tube to represent the orbit by capturing an array of planet positions, and then using Path3D and getCurve to