JesperJohansson Posted December 28, 2017 Share Posted December 28, 2017 Hi! I'm creating a game that has a lamp sprite that you can switch on/off that uses blendMode 10 or PIXI.blendModes.SOFT_LIGHT However everytime you load the game without cache on Safari 10 the blend mode fails to show. When you refresh the page so its cached it starts working. When I console.log sprite.blendMode in the sprite's update() function it says 10 so it's applied. I use canvas only mode. Link to comment Share on other sites More sharing options...
JesperJohansson Posted December 29, 2017 Author Share Posted December 29, 2017 Solved this by updating from "[email protected]" to "[email protected]" instead! Link to comment Share on other sites More sharing options...
samme Posted January 1, 2018 Share Posted January 1, 2018 phaser-ce/issues/130 Link to comment Share on other sites More sharing options...
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