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sprite.blendMode = PIXI.blendModes.SOFT_LIGHT not working in Safari 10


JesperJohansson
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Hi! I'm creating a game that has a lamp sprite that you can switch on/off that uses blendMode 10 or 

PIXI.blendModes.SOFT_LIGHT

However everytime you load the game without cache on Safari 10 the blend mode fails to show. When you refresh the page so its cached it starts working. When I console.log sprite.blendMode in the sprite's update() function it says 10 so it's applied. I use canvas only mode. 

 

safari.png

chrome.png

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