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[Phaser] The Last Battery


Zendrael
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Hi!

I Just released my new game called "The Last Battery"!

thelastbattery_shot01.png.e5a6d55fc87b483fa960dcd6ebce63e4.pngthelastbattery_shot03.png.60b2b1c760bf8488dcbeab0dee42ee04.pngthelastbattery_shot04.png.7c75363ea555b4e53243ecd7f9074adb.png

You can play it for free at https://goo.gl/JGeumV and try to survive until your battery is running out!

Also, my other games are at https://www.minzaogames.com

Thanks!

EDIT: Now you can play right in your iOS or Android device! Check it out!

iOS: https://tinyurl.com/TLB-ios

ANDROID: https://tinyurl.com/TLB-droid

 

Edited by Zendrael
Added mobile apps links
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  • 2 weeks later...
1 minute ago, Zendrael said:

Hi @Umz!

Thank you for your comment!

Unfortunately I have no control over the Ads shown in the host site, but it was the only publisher that accepted the game... I'm thinking in building an iOS and Android app without ads at the cost of $0.99 - what do you think?

The Ads are fine, and probably a better way to go for this type of game, but I'd just say 1 at a time. If you have no control, understandable, just seeing 5 consecutive Ads was a little too many.
For mobile, I'd say stick to Ads with this type of game, it's a struggle to charge even .99 and make a decent return.

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Yep, I had another games with Ads and available for free on the app stores but none of them raised more than 5 bucks with Ads in more than a year... The games had more gameplays on the web versions than on the app stores.

Do you have any tips on better ways to monetize small casual games?

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14 hours ago, Zendrael said:

Yep, I had another games with Ads and available for free on the app stores but none of them raised more than 5 bucks with Ads in more than a year... The games had more gameplays on the web versions than on the app stores.

Do you have any tips on better ways to monetize small casual games?

That's the secret formula we're all trying to figure out :lol: and whenever I find the right method I'll be sure to share it.

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