Andrey Zimin Posted December 24, 2017 Share Posted December 24, 2017 When rotating any object see strange bevels (see photos)! In treejs I is corrected by adding new THREE.WebGLRenderer({ antialias: true, logarithmicDepthBuffer: true }) How make is here? Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 25, 2017 Share Posted December 25, 2017 Hi AZ. Very strange issue. I have never seen before. http://doc.babylonjs.com/classes/3.1/engine (antiAlias is third param) Dunno about depth/alpha, sorry. Others may reply soon. Can you create a playground demo that shows problem? That would help. Also, please tell your operating system, computer-type, browser-type. thx. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 25, 2017 Share Posted December 25, 2017 hi try start make this https://www.babylonjs-playground.com/#1JUXK5#84 have a lot of bug for now Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 25, 2017 Share Posted December 25, 2017 hahah! Coool, Naz! But I think you mis-understand. I think @Andrey Zimin wants to STOP doing that. I think Andrey's mesh NOW have bad rendering. Perhaps he wants it fixed. Not sure, but I think true. Loose Quote.... When rotating any object.. I see strange bevels (see photos)! In threeJS it is corrected by adding new THREE.WebGLRenderer({ antialias: true, logarithmicDepthBuffer: true }) How make is here? (How can I correct it here, in BJS?) unQuote Not sure... but think user wants it stopped. We should ask before you do more work, Naz. (Your playground IS really cool, though. You are a friggin' genius!) Quote Link to comment Share on other sites More sharing options...
Andrey Zimin Posted December 25, 2017 Author Share Posted December 25, 2017 4 hours ago, Wingnut said: hahah! Coool, Naz! But I think you mis-understand. I think @Andrey Zimin wants to STOP doing that. I think Andrey's mesh NOW have bad rendering. Perhaps he wants it fixed. Not sure, but I think true. Loose Quote.... When rotating any object.. I see strange bevels (see photos)! In threeJS it is corrected by adding new THREE.WebGLRenderer({ antialias: true, logarithmicDepthBuffer: true }) How make is here? (How can I correct it here, in BJS?) unQuote Not sure... but think user wants it stopped. We should ask before you do more work, Naz. (Your playground IS really cool, though. You are a friggin' genius!) Thank you!) Sorry! For my bad english! Quote Link to comment Share on other sites More sharing options...
FunFetched Posted December 26, 2017 Share Posted December 26, 2017 I think what we have here is an "action shot" of the screen, so the ghosting of the edges is actually the result of a slow "exposure" as he rotates the object (notice the "two" mouse cursors in the second image). So, what we're dealing with here is an apparent "break" in the edge of the object as it's being rotated. My money is on a v-sync issue, but a quick search of the Babylon docs doesn't reveal any options for that. Am I missing something? I think there's a larger issue here, though, since ThreeJS is exhibiting the same problem. Andrey, it might be something specific to your system configuration or graphics driver; perhaps something to do with your browser settings, for that matter. Andrey Zimin and Wingnut 1 1 Quote Link to comment Share on other sites More sharing options...
Andrey Zimin Posted December 26, 2017 Author Share Posted December 26, 2017 4 minutes ago, FunFetched said: I think what we have here is an "action shot" of the screen, so the ghosting of the edges is actually the result of a slow "exposure" as he rotates the object (notice the "two" mouse cursors in the second image). So, what we're dealing with here is an apparent "break" in the edge of the object as it's being rotated. My money is on a v-sync issue, but a quick search of the Babylon docs doesn't reveal any options for that. Am I missing something? I think there's a larger issue here, though, since ThreeJS is exhibiting the same problem. Andrey, it might be something specific to your system configuration or graphics driver; perhaps something to do with your browser settings, for that matter. Yes, most likely it is! When I record video from the screen, the artifact disappears and on the record it is not! And ONLY CHROME)) Thanks!!! Quote Link to comment Share on other sites More sharing options...
FunFetched Posted December 26, 2017 Share Posted December 26, 2017 5 minutes ago, Andrey Zimin said: Yes, most likely it is! When I record video from the screen, the artifact disappears and on the record it is not! And ONLY CHROME)) Thanks!!! A quick Google search revealed that someone else had the same problem in Chrome, and it turned out that his "Use hardware acceleration" option was turned off. Maybe you're in software rendering mode? Does Babylon even work in that environment? I don't know, but it's worth a check. Open up your Chrome settings, go to the bottom and select "Advanced", and you should see an option for that in there. You'll need to restart Chrome after you change it. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.