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CustomMaterial and edit textureDynamique


Dad72
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Vertex ( begin before Includes and definition  +  before main  + begin main +   Position update +   normal update + before gl position set )

Fragment (   begin before Includes and definition  +  before main  + begin main  + custom diffuse + custom alpha + before FragColor )

need make changeable normal variable for both

need define UV uniform like enable property

make create new shader for instance if  the customizable property  is true  

we need check this bug for standard material with new shader 

 

 

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  • 2 weeks later...

some time i need stay and just look and don't change 

it is not good way for programming when you have solution start that fast you most try find better solution

*** this is important we can have old version support for our  source 

*** BABYLONJS design pattern don't have any plan for that (maybe i don't know it)

so i wanna make new plan for standard material for have customizable that but it is not perfect for now 

 

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