Wingnut Posted December 22, 2017 Share Posted December 22, 2017 Hi debugger team! https://www.babylonjs-playground.com/#1WROZH#20 Those are 4 renderTargetTextures (RTT) along the bottom of the view. Back in the olden days, edgesRenderer lines didn't appear on renderTargetTextures. Now they do. That is cool. HighlightLayer still doesn't render to RTT's, though (spheres with blue glow). I guess that's still considered a post-process, and I think RTT's get their image BEFORE post-processing, as best I understand it. Anyway... @Deltakosh once helped me remove the "box" at the bottom of lower-left RTT. He did it by using layerMasks. But, it's broken again. The black box area has returned (and flies-around with camera panning). RTT #1 (lower left) is showing the black box that contains the RTT's. Can anyone help, or does anyone know why? Bug/inconsistency? *shrug*. I thought I'd better report it to the experts. Be well, happy holidays! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 22, 2017 Share Posted December 22, 2017 It was due to a change introduced in 3.0. Instead of setting the rtt.renderList to the scene, now you can just say that there is no render list and the rtt will pick the scene (using layerMask): https://www.babylonjs-playground.com/#1WROZH#21 Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted February 5, 2018 Author Share Posted February 5, 2018 Hi gang. Not sure if it's a bug, but I best ping @Deltakosh and @Sebavan just in case. https://www.babylonjs-playground.com/#1WROZH#21 Looks a little strange in "latest" mode, with my FF v52 ESR. Mostly all-white scene, but highLightLayer working on three barely-rendered spheres. Scene is a-ok in 'stable' mode. Passing it along... thx for listening. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2018 Share Posted February 6, 2018 Yes looks like a bug to me https://github.com/BabylonJS/Babylon.js/issues/3709 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted February 7, 2018 Share Posted February 7, 2018 Actually, it came from the blending mode being set to alpha disable :-) so not a bug: https://www.babylonjs-playground.com/#1WROZH#25 But it helped me catch another one so thanks for reporting. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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