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Collision mask in Phaser


Madclaws
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13 minutes ago, Papz said:

I don't think it's about that. I think it's basically about telling "this group should collide with this group, but not with the other one". From what I know, it's available in p2, but not in arcade. I might be wrong, of course.

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13 minutes ago, Madclaws said:

i was saying ,if we could import that collision polygon feature from p2 to arcade,then it will be nice.

I haven't looked at the source, but I guess the two systems are pretty different in how they work, so I doubt you can just grab one feature from one of them and make it work with the other.

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