rockleaf99 Posted December 22, 2017 Share Posted December 22, 2017 I've read a few articles on how phaser games can be deployed onto steam however I can't find anything related to how to store the data in this case. Essentially what i would want to do would be to create a game that runs on windows and save data locally instead of relying on the internet to handle save progress. Could anyone provide details on what options are available? Is it possible to still use local storage if the game is an exe file? Link to comment Share on other sites More sharing options...
in mono Posted December 22, 2017 Share Posted December 22, 2017 Whatever wrapper you use to make a native app, it will still be using a browser internally, so yes, localStorage is a valid option. rockleaf99 1 Link to comment Share on other sites More sharing options...
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