Jump to content

How to avoid bouncing for physics material


syed samoon
 Share

Recommended Posts

2 hours ago, RaananW said:

set the restitution to 0 when creating the impostor, this will prevent force-returns (hence - bouncing:) )

thanks 

 

i already fixed it but now also my mesh is bounching.

it will bounce only it's collide with another mesh.

my question is.

when player is moving in certain speed and it collide with box which also physics enabled 

how to force stop this type of bouncing

Link to comment
Share on other sites

1 hour ago, RaananW said:

low restitution will prevent bouncing between two meshes. It will bounce on when colliding, of course, just like a ball jumping on the floor. If you set the floor's (and the ball's) restitution to 0, the ball will not bounce

i will make player, floor, and box also 0 but it will still bounching

 

i don't know where i done wrong

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...