Myjestic Posted December 20, 2017 Share Posted December 20, 2017 Hi all, if I open my scene in a browser on a PC with an onboard GPU like Intel HD graphics 4000, everthing is very dark. I use some black fog in my scene to simulate night / day. This behaviour is indepentend from the browser I use. Does anyone have an explanation for this? Quote Link to comment Share on other sites More sharing options...
Myjestic Posted December 20, 2017 Author Share Posted December 20, 2017 I found the problem. It was a matter of this emissive, diffuse, specular etc texture thing ^^ Strange that this is so different on onboard GPUs. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 20, 2017 Share Posted December 20, 2017 Yeah, Myj, would you mind keeping this thread UN-solved? I think this needs to be studied/researched a bit more. I think we need to determine an answer to your good (un-asked) question. (why is it acting this way?) AND, would you mind creating/finding a simple playground that reproduces the issue? Or... do you see the same issue happening in our materials playground? Can I ask what version of BJS you are using... when the issue is seen? Anything fancy, such as PBR, HDR, shaderMaterial, procedural textures, post-processing effects? Or can you see it in simple materials? Same for both textured and/or only-colored? Are you using any scene.ambientColor and material.ambientColor/ambientTexture? (thx for help) Quote Link to comment Share on other sites More sharing options...
Myjestic Posted December 20, 2017 Author Share Posted December 20, 2017 Hey Wingnut, you are right. This behaviour is a little bit strange. Quote Yeah, Myj, would you mind keeping this thread UN-solved? done Quote AND, would you mind creating/finding a simple playground that reproduces the issue? Or... do you see the same issue happening in our materials playground? I will try to do so, as soon as I find some time. Quote Can I ask what version of BJS you are using... when the issue is seen? BJS 3.0 Quote Anything fancy, such as PBR, HDR, shaderMaterial, procedural textures, post-processing effects? Or can you see it in simple materials? I am using everthing of the listed fancy stuff except HDR. But I disabled everthing except the textures. The only texture I used with my meshes was diffuseTexture. Now with emissiveTexture there is no difference between onboard and "power" gpu. Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted December 20, 2017 Share Posted December 20, 2017 It could very well be a bug in intel graphics, it's not really an area they excell at :b Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted December 21, 2017 Share Posted December 21, 2017 Post a PG, I can debug this as I am fortunate enough to have the same on-board chip on one of my CPU's and access to other CPU's with on-board and others with some beefy GPU's. I have not been able to recreate on a GPU vs On-board. Quote Link to comment Share on other sites More sharing options...
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