phaselock Posted December 20, 2017 Share Posted December 20, 2017 My scene camera used to be able to animate zoom to whichever spot i clicked on a mesh. This was working yesterday, this morning I found it didn't work. Repro in pg with latest version of babylon. Using ffox, I'm seeing the camera animating only on the 1st click on the plane mesh, but all subsequent clicks don't trigger the animation effect. Is this a bug or is it just me ? https://playground.babylonjs.com/index.html#VPFT13 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 20, 2017 Share Posted December 20, 2017 You have an error in the console which in turn will prevent the observable to execute Quote Link to comment Share on other sites More sharing options...
phaselock Posted December 21, 2017 Author Share Posted December 21, 2017 Dunno what happened, sigh...I'm seeing my original animation playing fine today. Nothing to do with console error, thanks tho @Deltakosh I think my system is giving me grief. Closing this, thks all for the help. edit: btw, just as a footnote, I'm running ffox quantum on an old laptop/gpu and after I dunnno which, babylon update or ffox, the fps isn't what I expected. If I just open the basic pg scene in a new tab, tab to it, the scene loads at 30fps max, I F5 refresh, it still stays at 30fps, then when I move to another tab and tab back, its shoots up to 60fps again. Happens infrequently tho, weird... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 21, 2017 Share Posted December 21, 2017 ffox quantum is still in a stabilization process phaselock 1 Quote Link to comment Share on other sites More sharing options...
phaselock Posted December 21, 2017 Author Share Posted December 21, 2017 yh, and that's a problem... can't have clients run my app with QoS issues and I don't know what happened. It would be nice to be able to see all my backend processes logged when I run an intensive debug session, all the way to the browser, gpu, os level. *whine *whine *whine... Quote Link to comment Share on other sites More sharing options...
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