Pierre Glibert Posted December 19, 2017 Share Posted December 19, 2017 Hi everyone I read this about gltf : https://pissang.github.io/qtek-model-viewer/ and test it with "Adam head " : https://sketchfab.com/features/gltf The render system is the same than Sketchfab for post processes. It's really cool because when there is no animations, the engine calculate step by step a better render quality. Post processes like ambiant occlusion look really great and not drop fps. This allow us to run scene with 60fps with animation and to return a beautiful image when all meshes are fixe. All post processes and shadows seem to be calculate with a rough noise at the beginning and with more precision at the end. ( It's look like a trick to get more performance ...) So, I open this post to discuss about that and to see if it will be a great idea to add it in Babylon What do you think ? Have a nice day ! PS : I ask this because I'm working on this : Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 19, 2017 Share Posted December 19, 2017 Hello! Keep in mind that Sketchfab is designed to be a great viewer. Babylon.js is designed to serve multiple purposes (including gaming and obviously viewing objects as well) With that being said, we can also offer similar experience: - You can decide to turn off renderLoop when the image is static - You can also decide to enable high quality rendering with engine.setHardwareScalingLevel(0.5) before turning the render loop off - Same thing with postprocess: you can add SSAO and then turn the render loop off Quote Link to comment Share on other sites More sharing options...
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