Jump to content

Post processes render quality & performance


Pierre Glibert
 Share

Recommended Posts

Hi everyone :)

I read this about gltf : https://pissang.github.io/qtek-model-viewer/ and test it with "Adam head " : https://sketchfab.com/features/gltf

The render system is the same than Sketchfab for post processes.

It's really cool because when there is no animations, the engine calculate step by step a better render quality.

Post processes like ambiant occlusion look really great and not drop fps.

This allow us to run scene with 60fps with animation and to return a beautiful image when all meshes are fixe.

All post processes and shadows seem to be calculate with a rough noise at the beginning and with more precision at the end. ( It's look like a trick to get more performance ...)

 

So, I open this post to discuss about that and to see if it will be a great idea to add it in Babylon ;)

What do you think ?

Have a nice day !

 

PS : I ask this because I'm working on this : 

 

 

Link to comment
Share on other sites

Hello! Keep in mind that Sketchfab is designed to be a great viewer. Babylon.js is designed to serve multiple purposes (including gaming and obviously viewing objects as well)

With that being said, we can also offer similar experience:

- You can decide to turn off renderLoop when the image is static

- You can also decide to enable high quality rendering with engine.setHardwareScalingLevel(0.5) before turning the render loop off

- Same thing with postprocess: you can add SSAO and then turn the render loop off

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...