Flake Posted December 18, 2017 Share Posted December 18, 2017 tl;dr Pause, sleep, resume and wake make for a confusing api initially. Also a master pause (logic and audio) would be handy ( I might have missed this though.) After a longish break of game dev I wanted to take a look at Phaser 3. Loving it so far, (Phaser has come such a long way) but I find the pausing/resuming the entire game(logic, animation, sounds) a little confusing. I'm making a master Pause/Play switch. After game.loop.pause() didn't have the desired effect I've switched to game.loop.sleep and awake(). But I'm unsure if this is the intended use for them. Looking forward to the release of this bad boy, continue doing awesome work. Cheers NoxBrutalis and qdrj 2 Link to comment Share on other sites More sharing options...
phaserlover Posted August 21, 2018 Share Posted August 21, 2018 Did you find any solution yet? Same question here... Link to comment Share on other sites More sharing options...
samme Posted August 21, 2018 Share Posted August 21, 2018 I believe you just pause/resume every scene. Link to comment Share on other sites More sharing options...
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