Barth Posted December 17, 2017 Share Posted December 17, 2017 Hi everyone, I'm trying to integrate VR cameras to my project, but I encountered some problems with the VRDeviceOrientationArcRotateCamera. As you can see there : https://www.babylonjs-playground.com/#1BILUK#2 , I can't set the target of the camera on the moving sphere, and I have no idea what's going wrong with my code. If you have some ideas about how I can fix that, you are very welcome Quote Link to comment Share on other sites More sharing options...
brianzinn Posted December 18, 2017 Share Posted December 18, 2017 I don't believe you can follow targets with the VR Device Orientation camera, as it is rotated according to the device orientation. Set target, I think, will only work for initial facing direction. I think it would be too disorienting to follow a target when device orientation is expected. I noticed you can influence the camera that you chose with alpha/beta... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 18, 2017 Share Posted December 18, 2017 @brianzinn is correct Quote Link to comment Share on other sites More sharing options...
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