waverider Posted December 13, 2017 Share Posted December 13, 2017 Hy guys! i tried converting collada to gltf on blender, the model exports but the material does not. here's my dae file: https://www.dropbox.com/s/9qib5xz8mabdz41/alexfixuntitled.dae?dl=0 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 14, 2017 Share Posted December 14, 2017 Hi waverider! Sorry for the slow replies. I'm not an export on Blender, or its gltf exporter, or the BJS gltf importer. But, I will try. Before export, the model looks correct in Blender? It has its material looking good? IF the model is textured, could you test with ONLY diffuse coloring and no texture? Are their any errors displayed on the console... when BJS scene is RUN? Are there any File Not Found errors for any textures, IF you are using textures? Please provide LOTS of info if you can, and please publish the gltf file too, if possible. thx! Perhaps do some SMALL tests with single small model, with only one material. Perhaps ONLY a color, not a texture. Make sure your scene has a light... at least a single hemi-light with light.intensity = 1. Report findings, plz. waverider 1 Quote Link to comment Share on other sites More sharing options...
Xav Posted December 14, 2017 Share Posted December 14, 2017 Hello You will find solutions here I think: https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/user.md waverider 1 Quote Link to comment Share on other sites More sharing options...
waverider Posted December 14, 2017 Author Share Posted December 14, 2017 so weird, i noticed when i export a painted basic box, the colour shows, so i exported the box and my model together, and the material finally shows. so weird Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.