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proper canvas resizing method


trinoo
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Guys, sorry for bothering with this question, I found a few answers to this problem, but im still not able to get it to work.

I have made a complex app in Pixi, but now Im fighting with a trivial problem, how to properly set up HTML file and resize function to let my canvas resize to actual window size.

Now my HTML file contains one div:

<div id="floorplanner" class="pixi"></div>

here is css file:

body {
    position: absolute;
    height:100%;
    width:100%;
    padding: 0;
    margin: 0;
    overflow: hidden;
}

canvas {
    padding: 0;
    margin: 0;
}

.pixi {
    height: 100%;
    width: 100%;
    overflow: hidden;
}

I append canvas to this div using:

document.getElementById("floorplanner").appendChild(renderer.view);

and finally I have attached function scaleToWindow(renderer.view, "#CCCCCC");

(function source bellow) to window "resize" event:

  //Center and scale the game engine inside the HTML page 
  function scaleToWindow(canvas, backgroundColor) {

    backgroundColor = backgroundColor || "#2C3539";
    var scaleX, scaleY, scale, center;
	
	//1. Scale the canvas to the correct size
    scaleX = window.innerWidth / canvas.width;
    scaleY = window.innerHeight / canvas.height;

    //Scale the canvas based on whichever value is less: `scaleX` or `scaleY`
    scale = Math.min(scaleX, scaleY);
    canvas.style.transformOrigin = "0 0";
    canvas.style.transform = "scale(" + scale + ")";

    //3. Remove any padding from the canvas  and body and set the canvas
    //display style to "block"
    canvas.style.paddingLeft = 0;
    canvas.style.paddingRight = 0;
    canvas.style.paddingTop = 0;
    canvas.style.paddingBottom = 0;
    canvas.style.display = "block";
    
    //4. Set the color of the HTML body background
    document.body.style.backgroundColor = backgroundColor;    

    //Fix some quirkiness in scaling for Safari
    var ua = navigator.userAgent.toLowerCase(); 
    if (ua.indexOf("safari") != -1) { 
      if (ua.indexOf("chrome") > -1) {
        // Chrome
      } else {
        // Safari
        canvas.style.maxHeight = "100%";
        canvas.style.minHeight = "100%";
      }
    }

    return scale;

  };

It works somehow (buggy), but according to this topic 

I should use renderer.resize(window.innerWidth, window.innerHeight); metod, but im not able to iplement it. Can anybody please help or provide a few rows simple sample of proper canvas+HTML setting up?

I also found this article http://www.williammalone.com/articles/html5-game-scaling/, but the William uses plain image in showcase, but I dont know, how to change his image to my canvas to get it to work...or simply how to implement it...

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