trinoo Posted December 11, 2017 Share Posted December 11, 2017 Guys, sorry for bothering with this question, I found a few answers to this problem, but im still not able to get it to work. I have made a complex app in Pixi, but now Im fighting with a trivial problem, how to properly set up HTML file and resize function to let my canvas resize to actual window size. Now my HTML file contains one div: <div id="floorplanner" class="pixi"></div> here is css file: body { position: absolute; height:100%; width:100%; padding: 0; margin: 0; overflow: hidden; } canvas { padding: 0; margin: 0; } .pixi { height: 100%; width: 100%; overflow: hidden; } I append canvas to this div using: document.getElementById("floorplanner").appendChild(renderer.view); and finally I have attached function scaleToWindow(renderer.view, "#CCCCCC"); (function source bellow) to window "resize" event: //Center and scale the game engine inside the HTML page function scaleToWindow(canvas, backgroundColor) { backgroundColor = backgroundColor || "#2C3539"; var scaleX, scaleY, scale, center; //1. Scale the canvas to the correct size scaleX = window.innerWidth / canvas.width; scaleY = window.innerHeight / canvas.height; //Scale the canvas based on whichever value is less: `scaleX` or `scaleY` scale = Math.min(scaleX, scaleY); canvas.style.transformOrigin = "0 0"; canvas.style.transform = "scale(" + scale + ")"; //3. Remove any padding from the canvas and body and set the canvas //display style to "block" canvas.style.paddingLeft = 0; canvas.style.paddingRight = 0; canvas.style.paddingTop = 0; canvas.style.paddingBottom = 0; canvas.style.display = "block"; //4. Set the color of the HTML body background document.body.style.backgroundColor = backgroundColor; //Fix some quirkiness in scaling for Safari var ua = navigator.userAgent.toLowerCase(); if (ua.indexOf("safari") != -1) { if (ua.indexOf("chrome") > -1) { // Chrome } else { // Safari canvas.style.maxHeight = "100%"; canvas.style.minHeight = "100%"; } } return scale; }; It works somehow (buggy), but according to this topic I should use renderer.resize(window.innerWidth, window.innerHeight); metod, but im not able to iplement it. Can anybody please help or provide a few rows simple sample of proper canvas+HTML setting up? I also found this article http://www.williammalone.com/articles/html5-game-scaling/, but the William uses plain image in showcase, but I dont know, how to change his image to my canvas to get it to work...or simply how to implement it... Quote Link to comment Share on other sites More sharing options...
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