vornay Posted December 11, 2017 Share Posted December 11, 2017 Not dollar numbers, but just the general market health. Stability, growth, discover-ability, creatively, comparatively, regrets, and just general thoughts. JackFalcon 1 Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted December 11, 2017 Share Posted December 11, 2017 For me 2017 was a year of many new, interesting opportunities rising for Html5 games. We'll see in 2018 where all those new platforms will lead us and would it be better or worse than the old-fashioned licensing market. vornay and sk1e 2 Quote Link to comment Share on other sites More sharing options...
sk1e Posted December 11, 2017 Share Posted December 11, 2017 3 hours ago, blackmoondev said: We'll see in 2018 where all those new platforms Hey! Question from newbie who tries to get into html5 scene. Can you point or name some resources about this new platforms? plicatibu 1 Quote Link to comment Share on other sites More sharing options...
ArcticArcade Posted December 11, 2017 Share Posted December 11, 2017 My big client went for a change of direction, so without a clear monetization plan, so did I. Did some HTML5 stuff, but much more Unity. vornay 1 Quote Link to comment Share on other sites More sharing options...
smarty Posted December 12, 2017 Share Posted December 12, 2017 On 12/11/2017 at 11:27 AM, blackmoondev said: For me 2017 was a year of many new, interesting opportunities rising for Html5 games. We'll see in 2018 where all those new platforms will lead us and would it be better or worse than the old-fashioned licensing market. can you give examples of new platforms?:) Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted December 12, 2017 Share Posted December 12, 2017 1 hour ago, jensdj said: can you give examples of new platforms?:) Facebook Instant Games being the biggest I guess. All other chat/social apps coming closely behind (Kik, WeChat, Telegram, VK). Kongregate and Miniclip both fully supporting Html5 games. Quite a number of smaller apps, devices, portals opening/starting their games sections with Html5 support. At the top of it - all the publishers that were there since 2012 still staying in business (Coolgames, Softgames, Famobi, GamePix, Spil). inyourpc and plicatibu 1 1 Quote Link to comment Share on other sites More sharing options...
smarty Posted December 15, 2017 Share Posted December 15, 2017 thanks for sharing was thinking to hear more examples of platforms as kong,miniclip purely based on html games i think its hard to make a nice revenue out of facebook instant games, and they are hardely accepting smaller companies at the moment. Quote Link to comment Share on other sites More sharing options...
JacobM Posted December 29, 2017 Share Posted December 29, 2017 On 12/12/2017 at 7:25 AM, ArcticArcade said: My big client went for a change of direction, so without a clear monetization plan, so did I. Did some HTML5 stuff, but much more Unity. was that spil games? Quote Link to comment Share on other sites More sharing options...
ArcticArcade Posted December 30, 2017 Share Posted December 30, 2017 On 12/29/2017 at 5:10 PM, JacobM said: was that spil games? Yeahhh, only real player that was paying any real money left that we knew of too Quote Link to comment Share on other sites More sharing options...
mazoku Posted December 30, 2017 Share Posted December 30, 2017 Can I ask one more noob question? In what direction did spil go? Mobile? Quote Link to comment Share on other sites More sharing options...
ArcticArcade Posted January 1, 2018 Share Posted January 1, 2018 In house bigger IPs Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted January 2, 2018 Share Posted January 2, 2018 @ArcticArcade me either get lost due to spil's strategy changes, so what is your plan? Quote Link to comment Share on other sites More sharing options...
ArcticArcade Posted January 2, 2018 Share Posted January 2, 2018 We're working on some Unity stuff, but it just seems weird to me that there's no real clear monetization method for games here. I can make a pretty polished decent puzzler, but have no idea how to make money out of it :S Quote Link to comment Share on other sites More sharing options...
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