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coordinates world


none-9999
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I need to create the "radar screen" to locate asteroids and ships, but I can not understand how coordinates systems work in BabylonJS.

When the game starts, the ship is at 0,0,0

dudaBaby1.thumb.png.d9a19409bb97d27e4f73a3fbd2eaa77b.png

 

 

after moving on the x axis, (or what I believe was moving on that axis).

How is it possible for the z-axis values to change?

Note: I do not move on the y axis.

dudaBaby2.thumb.png.b60c996dc0a2bc702149568e738a2e1a.png

At what point did I move 145 units on the Z axis?

What am I doing wrong ?

In the second image you can see the options that I have tried ..

 

and i tried this too

dudaBaby3.png.11576eb01de20d0e3f12a92bfa435361.png

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