Yehuda Katz Posted December 8, 2017 Share Posted December 8, 2017 Hello, Can anyone share information how can I do manual caching of sprite or speed up rendering in general? If I have group with lots of small sprites, it's wise to convert it into single BitmapData and use it as texture to prevent recalculations. However, I have no clue how can I do that and what other methods Phaser may offer. Thanks everyone in advance for help Link to comment Share on other sites More sharing options...
samme Posted December 8, 2017 Share Posted December 8, 2017 If you already have an image texture, there's no need to cache it. See tutorials/advanced-rendering-tutorial for hints. Yehuda Katz 1 Link to comment Share on other sites More sharing options...
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