Jump to content

How to cache Texture or BitmapData


Yehuda Katz
 Share

Recommended Posts

Hello,

Can anyone share information how can I do manual caching of sprite or speed up rendering in general? If I have group with lots of small sprites, it's wise to convert it into single BitmapData and use it as texture to prevent recalculations. However, I have no clue how can I do that and what other methods Phaser may offer.

Thanks everyone in advance for help

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...