GameMonetize Posted December 11, 2017 Share Posted December 11, 2017 This is kind of expected Because of this guy: https://github.com/BabylonJS/Babylon.js/blob/master/src/Collisions/babylon.collider.ts#L137 If the plane is backward facing the collision will ignore it (for performance reason) Wingnut 1 Quote Link to comment Share on other sites More sharing options...
kurhlaa Posted December 11, 2017 Author Share Posted December 11, 2017 @Deltakosh, you recommend to use very thin boxes instead of planes for correct collisions? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 11, 2017 Share Posted December 11, 2017 Yes definitely Quote Link to comment Share on other sites More sharing options...
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