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Improve lighting from point light?


d13
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Hi Everyone,

Can anyone suggest a way to improve the lighting on this planet model (attached image)?

The light-to-dark gradient band isn't even and seems unnatural.

There's a point light (the sun) which is the main light source and hemispheric light with 0.4 intensity.

 

Thanks!

 

banding.png

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1 minute ago, Pryme8 said:

Nope, it renders them in the color of the materials ambientColor and the scenes ambientColor I think multiplied together.

Oh OK!

I'll do a bit of experimenting and see if I can come up with an acceptable effect.

Thanks for all your help on this @Pryme8 !

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I've removed the hemispheric light and set the `scene.ambientColor` like this

scene.ambientColor = new BABYLON.Color3(1, 1, 1);

But, I'm still getting banding - it shows up the most on the light coloured planets. It's very noticeable on Uranus, less so on Jupiter, and barely perceptible on Mercury (probably because of the texture colour)

Screen Shot 2017-12-06 at 1.10.09 PM.png

Screen Shot 2017-12-06 at 1.12.04 PM.png

Screen Shot 2017-12-06 at 1.11.47 PM.png

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