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Phaser 2.6.2 vs Safari mobile on iPhone SE


Fenopiù
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Hi guys!

I'm developing a game with Phaser 2.6.2 and it properly works on PC desktop (every browser) and on Mac (every browser).

On a 2009 Mac laptop with Safari it struggle.

On iPhone SE with Safari it give an (for me) inexplicable blank page.

I've connected the iPhone to the Mac and launched the web inspector... but it give me nothing, nor the message "Phaser v2.6.2 | Pixi.js v2.2.9 | WebGL | WebAudio | http://phaser.io".

I've tought that maybe a

let game: Phaser.Game = new Phaser.Game(1280, 720, Phaser.AUTO, 'content', { preload: this.preload, create: this.create, update: this.update, render: this.updateRender });

was to big, so I've tried

let game: Phaser.Game = new Phaser.Game(800, 600, Phaser.AUTO, 'content', { preload: this.preload, create: this.create, update: this.update, render: this.updateRender });

but I've always the blank page.

Any suggestion on what can go wrong with Phaser & iPhone?

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