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Replacing Tiles with single-direction collisions in Phaser v2.9.2


grandnaguszek
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I am making a platformer game with Phaser 2.9.2 where the map is loaded from a JSON file and am having difficulty trying to make interactive tiles which are replaced by a new tile with a collision from a single-direction. I have found a function which allows me to control the direction of collision direction of tiles, so I am hoping to find out how to activate a function and replace individual tiles when there is the sprite and tile are overlapping.

I have been thinking of adding the tiles individually in JSON with unique properties and using the .createFromObjects method, but I want every tile to have the same properties and the potential to make multiple stages.

So I am hoping there is way to activate a function when the players sprite overlaps with the tile, and in the function it replaces that individual tile with another tile from the tilemap.

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