splash27 Posted November 27, 2017 Share Posted November 27, 2017 I need to get a collection of all meshes added to the scene. I know that I can do it by adding every mesh to array after creation. var myMeshes = []; var box = BABYLON.Mesh.CreateBox("box", 2, scene); myMeshes.push(box); But maybe such thing already exists inside BabylonJS. Having a collection of all meshes is very useful for massive operations. Such as attaching similar physical impostors to them. Quote Link to comment Share on other sites More sharing options...
Kesshi Posted November 27, 2017 Share Posted November 27, 2017 just use "scene.meshes". Its an array of all mesehs in the scene. Quote Link to comment Share on other sites More sharing options...
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