mazoku Posted November 24, 2017 Share Posted November 24, 2017 Can we talk a bit about getting players. I have really small experience from some time ago with flash games and mochi and with google play now. So players tend to download and play certain game types like match three, cards and etc popular and overused puzzles. Even low quality of them get a lot of attention. On the other hand any other especially not well known game type is not getting attention even if the game is polished and nice. Am I missing something? Quote Link to comment Share on other sites More sharing options...
icp Posted November 25, 2017 Share Posted November 25, 2017 PR and marketing budget are what you are missing! Quote Link to comment Share on other sites More sharing options...
mazoku Posted November 25, 2017 Author Share Posted November 25, 2017 I am not talking about my games. I am talking about games that I like and play. I can't find popular not standard game by small developer. Quote Link to comment Share on other sites More sharing options...
html5gamesftw Posted November 25, 2017 Share Posted November 25, 2017 I'm assuming what you're asking is "How do I acquire and retain players," correct? If so, once you've published your games how are you expecting to get players/downloads. You can begin by having a playable browser version on its own website, from there link to your game's Google play splashpage. You could always apply a small budget to a second or third tier adwords-clone campaign like Bing Ads or Stumbleupon for traffic. Split test everything from there. Data is key. Quote Link to comment Share on other sites More sharing options...
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