simpleyuji Posted November 24, 2017 Share Posted November 24, 2017 What's the best way to import a Unity Asset with animations into BabylonJS ? I tried https://github.com/BabylonJS/Exporters/tree/master/Unity 5/EditorToolkit , and was able to Export Scene, but it just didnt render properly. Might be because I'm using Unity 2017 . I've also tried importing .fbx file to Blender 2.79 (for later export), but depending on the asset, animations are not being included. Right now, I'm inclined to generate pre-rendered 3d animations as a 2D spritesheet instead, but just wanted to see if anyone has a different recommendation. Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 24, 2017 Share Posted November 24, 2017 ping @MackeyK24 Quote Link to comment Share on other sites More sharing options...
dbawel Posted November 27, 2017 Share Posted November 27, 2017 @simpleyuji - I don't have any issues importing FBX files into Blender. But if I did then I would export only what I needed, as there shouldn't be any conflicts - just make sure you strip everything you don't need out of the scene. However, I always pass my FBX files through the free FBX converter - to write the file into any version and also to see if there are any issues before I spend a ton of time moving issues further down the pipeline. And the .babylon exporter has always been a very faithful exporter and well supported thanks to @JCPalmer. Otherwise, what's the point of rendering in WebGL, if you're using a 2D spritesheet. That's a rabbit hole no one wants to revisit. Unfortunately, the Unity to Babylon exporter hasn't been updated since Unity 5 - over 2 years ago. DB Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 27, 2017 Share Posted November 27, 2017 @dbawelThe unity exporter has just received an amazing new release a couple of weeks ago hence my ping to @MackeyK24 who will definitely be able to help here. Quote Link to comment Share on other sites More sharing options...
dbawel Posted November 27, 2017 Share Posted November 27, 2017 I just began a project that requires scene export from Unity. However, the pipeline still needs to pass through the FBX converter in my opinion, as using the Unity exporter injects additional conversion - whereas moving straight to FBX from Unity always works and keeps the scene neat and clean. DB Quote Link to comment Share on other sites More sharing options...
simpleyuji Posted December 7, 2017 Author Share Posted December 7, 2017 Seems like the free FBX converter from autodesk that you're referring to now links to "FBX review" instead. I did find windows version on other sites though. Quote Link to comment Share on other sites More sharing options...
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