scofieldly Posted November 24, 2017 Share Posted November 24, 2017 Hi all, currently I'm read master RICH's tutorial for improve performance by batch texture. when I use the firefox dev tools canvas capture in the article https://phaser.io/tutorials/advanced-rendering-tutorial/part5 it works when I use canvas renderer, but when I change to webgl, it can not capture the analysis. FF shows error and break the app. TypeError: methodSignatureEnums is not a function-----------------call-watcher.js:168:34 I tried many version of FF and phaser. none of them can work. is there anyone tried this before and works. please give me a workable FF version, many thanks Link to comment Share on other sites More sharing options...
Fenopiù Posted November 24, 2017 Share Posted November 24, 2017 Good morning! Canvas capture it's just work with canvas (as is name suggest). If you want to capture WebGL you have to use the add-on WebGL-Inspector: https://addons.mozilla.org/it/firefox/addon/webgl-inspector/ Link to comment Share on other sites More sharing options...
scofieldly Posted November 25, 2017 Author Share Posted November 25, 2017 On 2017/11/24 at 6:44 PM, Fenopiù said: Good morning! Canvas capture it's just work with canvas (as is name suggest). If you want to capture WebGL you have to use the add-on WebGL-Inspector: https://addons.mozilla.org/it/firefox/addon/webgl-inspector/ thx for your reply, just actually I just follow rich's tutorial, anyway I will try your recommend pluin thx. Link to comment Share on other sites More sharing options...
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