XTender Posted November 22, 2017 Share Posted November 22, 2017 IE11 is driving me crazy. I have a pretty simple scene. I create a ribbon and place / remove instances (no copys). Abound 600 are in the scene. When I start the scene the pe rcormacne is about 50 fps. whcih is OK. But after some time it drops down to 8 and All i do is removing and adding new instances. I also tried it with a object pool where I disable instances when they are no longer needed and then use the unneeded wehen I need new one bit the framedrops till come. I worked with the V3 and tried the alpha Version. Did someone have experience with such problems or maybe a hint what this behaviour could invoke? Quote Link to comment Share on other sites More sharing options...
jerome Posted November 22, 2017 Share Posted November 22, 2017 Hard to say without a running PG to check. Allocating objects, 3D or simple JS objects like Vector3 -allocating memory, in short - and releasing them once the render loop is started is never a good practice in general because this triggers the GC activity at some (unpredictable) moment for some (unpredictable) time. adam 1 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 22, 2017 Share Posted November 22, 2017 Hello, This would be amazing to have a repro as it is not the first time we have comments on perf in the new version but without being able to repro. We really want to fix this one. Ping @Deltakosh FYI even if I know he will see it tomorrow morning :-) Quote Link to comment Share on other sites More sharing options...
XTender Posted November 22, 2017 Author Share Posted November 22, 2017 Sorry but I cant show of it :/ @jerome: What do you mean by that it is not a good practice releasing objects in render loop. When I have an instance that I don't need any longer then it's bad to call mesh.dispose() ? The memory usage is constant during runtime. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 22, 2017 Share Posted November 22, 2017 How are the perfect on edge or chrome? Quote Link to comment Share on other sites More sharing options...
XTender Posted November 22, 2017 Author Share Posted November 22, 2017 Edge and Chrome are good Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted November 22, 2017 Share Posted November 22, 2017 6 hours ago, XTender said: IE11 is driving me crazy. I had the same problem for a client who's contract required them to be using IE10 or 11 I cant remember... but what I do remember is that development wise there were tough things because if I am not mistaken, IE11 uses expermental-webGL which does not function as efficiently and has some quirks. Are you required to use IE11, it is what 5-6 years old? Quote Link to comment Share on other sites More sharing options...
XTender Posted November 22, 2017 Author Share Posted November 22, 2017 No it's not "required" its just .. "the IE11 is still at 8% here in Germany and blablablba" .. talks. For me I would only code for Chrome Ok you can close this thread. I thought maybe someone have a "do this then this" hint Thanks anyway. Quote Link to comment Share on other sites More sharing options...
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