lagauche Posted November 21, 2017 Share Posted November 21, 2017 1. Can I apply a bumpTexture normal map to both sides of a plane? I have backFaceCulling set to false, but the bumpTexture I have assigned to the material only displays on one side of the mesh. 2. How can I use black and white bump maps instead of normal maps? When I try this with bumpTexture it does not work. Quote Link to comment Share on other sites More sharing options...
jerome Posted November 21, 2017 Share Posted November 21, 2017 1 : use the parameter sideOrientation = DOUBLESIDE http://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation Quote Link to comment Share on other sites More sharing options...
lagauche Posted November 22, 2017 Author Share Posted November 22, 2017 Thanks jerome! I will try that ASAP. Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 24, 2017 Share Posted November 24, 2017 You can also try the property twoSidedLighting of the material. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.