DarkLight Posted November 20, 2017 Share Posted November 20, 2017 Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer. For the moment i am focusing to include the most common features of BabylonJs. Here a capture of the current state As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes. The application also has a custom context menu Here the Prefab creation section Here what i call the compound objects Mode (CSG Balybon plugin) I implemented a 3D section mode also (Still contains some bugs ) For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step. The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection. Your feed backs are all welcome (Positive or negative), any ideas are welcome too. Here the link to the project on github you can try it your self https://darklight4070.github.io/3DWebConstructor/ And here the source code https://github.com/DarkLight4070/3DWebConstructor And thxs for this nice BabylonJs framework Regards DarkLight Arte, Wingnut, V!nc3r and 7 others 10 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 20, 2017 Share Posted November 20, 2017 This is really cool! When ready please ping me as I would like to highlight it on our homepage Quote Link to comment Share on other sites More sharing options...
DarkLight Posted November 21, 2017 Author Share Posted November 21, 2017 Thxs sure i'll do Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 25, 2017 Share Posted November 25, 2017 so nice good work DarkLight 1 Quote Link to comment Share on other sites More sharing options...
DarkLight Posted November 25, 2017 Author Share Posted November 25, 2017 Thxs @NasimiAsl Quote Link to comment Share on other sites More sharing options...
Thierry Mil Posted January 30, 2018 Share Posted January 30, 2018 3D Editor is always very chalenging... It looks really good !? DarkLight 1 Quote Link to comment Share on other sites More sharing options...
JackFalcon Posted February 7, 2018 Share Posted February 7, 2018 Like for Ext.js! Getting closer to blender every day... can it do Mesh Editing and save? Have some code 4u if not... DarkLight 1 Quote Link to comment Share on other sites More sharing options...
DarkLight Posted February 7, 2018 Author Share Posted February 7, 2018 Hello @aFalcon, Currently i'm focusing on GLTF loading, it's working but i got regressions in many functionalities due to structure and parent/child transformations (for obj it should work perfectly). Mesh editing is the most important module i think, both in vertices and surface levels. It will be really nice if you have something already done, i'm not trying to do all by myself, if anything is already existing it will be better. Also the same for save and export functionalities. Just one thing i'm trying to make the application stable and reliable. i don't want to publish something that will contain any bugs, that's why i prefer to do not publish it right now to babyblon front page until i reach a good maturity level. If you want you can be part of the project on github. Quote Link to comment Share on other sites More sharing options...
JackFalcon Posted February 8, 2018 Share Posted February 8, 2018 Love this stuff... happy to give deep-dive, git looks gr8. Here is link to Vertex-Editing POC for Ribbon and Line... Code at end. happy to help,(looks like ~50 days). Quote Link to comment Share on other sites More sharing options...
HeadClot Posted February 11, 2018 Share Posted February 11, 2018 This looks really awesome! Quote Link to comment Share on other sites More sharing options...
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