phaselock Posted November 20, 2017 Share Posted November 20, 2017 So, trying to get my simple project loaded in ffox this morning and ran into a whole bunch of console log errors. I presume its with the new ffox quantum update or with the new 3.1 beta preview. PG is showing some of the same errors, I haven't narrowed down to causes yet. Also seeing some rendering artifacts on my imported meshes. Should I be worried ? Or are these mostly teething issues ? BJS - [10:33:57]: Babylon.js engine (v3.1-beta-5) launched babylon.js:3:18630 Error: WebGL warning: Failed to create WebGL context: WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps. babylon.js:4:11836 BJS - [10:33:58]: Unable to compile effect: babylon.js:3:19000 BJS - [10:33:58]: Uniforms: world, view, viewProjection, vEyePosition, vLightsType, vAmbientColor, vDiffuseColor, vSpecularColor, vEmissiveColor, vFogInfos, vFogColor, pointSize, vDiffuseInfos, vAmbientInfos, vOpacityInfos, vReflectionInfos, vEmissiveInfos, vSpecularInfos, vBumpInfos, vLightmapInfos, vRefractionInfos, mBones, vClipPlane, diffuseMatrix, ambientMatrix, opacityMatrix, reflectionMatrix, emissiveMatrix, specularMatrix, bumpMatrix, lightmapMatrix, refractionMatrix, diffuseLeftColor, diffuseRightColor, opacityParts, reflectionLeftColor, reflectionRightColor, emissiveLeftColor, emissiveRightColor, refractionLeftColor, refractionRightColor, logarithmicDepthConstant, vTangentSpaceParams, vLightData0, vLightDiffuse0, vLightSpecular0, vLightDirection0, vLightGround0, lightMatrix0, shadowsInfo0, depthValues0, diffuseSampler, ambientSampler, opacitySampler, reflectionCubeSampler, reflection2DSampler, emissiveSampler, specularSampler, bumpSampler, lightmapSampler, refractionCubeSampler, refraction2DSampler, shadowSampler0 babylon.js:3:19000 BJS - [10:33:58]: Attributes: position, normal, uv, color, matricesIndices, matricesWeights, matricesIndicesExtra, matricesWeightsExtra babylon.js:3:19000 BJS - [10:33:58]: Vertex shader: default 1 #define MAINUV1 2 #define DIFFUSE 3 #define DIFFUSEDIRECTUV 1 4 #define AMBIENTDIRECTUV 0 5 #define OPACITYDIRECTUV 0 6 #define EMISSIVEDIRECTUV 0 7 #define SPECULARDIRECTUV 0 8 #define BUMPDIRECTUV 0 9 #define SPECULARTERM 10 #define NORMAL 11 #define UV1 12 #define VERTEXCOLOR 13 #define NUM_BONE_INFLUENCERS 7 14 #define BonesPerMesh 46 15 #define LIGHTMAPDIRECTUV 0 16 #define NUM_MORPH_INFLUENCERS 0 17 #define VIGNETTEBLENDMODEMULTIPLY 18 #define SAMPLER3DGREENDEPTH 19 #define SAMPLER3DBGRMAP 20 #define LIGHT0 21 #define HEMILIGHT0 22 23 #define SHADER_NAME vertex:default 24 precision highp float; 25 26 uniform mat4 viewProjection; 27 uniform mat4 view; 28 #ifdef DIFFUSE 29 uniform mat4 diffuseMatrix; 30 uniform vec2 vDiffuseInfos; 31 #endif 32 #ifdef AMBIENT 33 uniform mat4 ambientMatrix; 34 uniform vec2 vAmbientInfos; 35 #endif 36 #ifdef OPACITY 37 uniform mat4 opacityMatrix; 38 uniform vec2 vOpacityInfos; 39 #endif 40 #ifdef EMISSIVE 4… babylon.js:3:19000 BJS - [10:33:58]: Fragment shader: default 1 #define MAINUV1 2 #define DIFFUSE 3 #define DIFFUSEDIRECTUV 1 4 #define AMBIENTDIRECTUV 0 5 #define OPACITYDIRECTUV 0 6 #define EMISSIVEDIRECTUV 0 7 #define SPECULARDIRECTUV 0 8 #define BUMPDIRECTUV 0 9 #define SPECULARTERM 10 #define NORMAL 11 #define UV1 12 #define VERTEXCOLOR 13 #define NUM_BONE_INFLUENCERS 7 14 #define BonesPerMesh 46 15 #define LIGHTMAPDIRECTUV 0 16 #define NUM_MORPH_INFLUENCERS 0 17 #define VIGNETTEBLENDMODEMULTIPLY 18 #define SAMPLER3DGREENDEPTH 19 #define SAMPLER3DBGRMAP 20 #define LIGHT0 21 #define HEMILIGHT0 22 23 #define SHADER_NAME fragment:default 24 precision highp float; 25 uniform vec4 vDiffuseColor; 26 #ifdef SPECULARTERM 27 uniform vec4 vSpecularColor; 28 #endif 29 uniform vec3 vEmissiveColor; 30 31 #ifdef DIFFUSE 32 uniform vec2 vDiffuseInfos; 33 #endif 34 #ifdef AMBIENT 35 uniform vec2 vAmbientInfos; 36 #endif 37 #ifdef OPACITY 38 uniform vec2 vOpacityInfos; 39 #endif 40 #ifdef EMISSIVE 41 uniform vec2… babylon.js:3:19000 BJS - [10:33:58]: Error: C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with default flags. (vs_3_0) Retrying with avoid flow control C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with avoid flow control flags. (vs_3_0) Retrying with prefer flow control C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with prefer flow control flags. (vs_3_0) Failed to create D3D shaders. babylon.js:3:19000 BJS - [10:33:58]: Trying next fallback. babylon.js:3:19000 BJS - [10:33:58]: Falling back to CPU skinning for Body babylon.js:3:18630 Error: WebGL warning: linkProgram: Failed to link, leaving the following log: C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with default flags. (vs_3_0) Retrying with avoid flow control C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with avoid flow control flags. (vs_3_0) Retrying with prefer flow control C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2 And yes, the last line of the errors is as attached...I presume some limit reached in the display... Quote Link to comment Share on other sites More sharing options...
phaselock Posted November 20, 2017 Author Share Posted November 20, 2017 solved after a browser reboot...closing. Sorry for the false alarms I guess. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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