mr_pinc Posted November 16, 2017 Share Posted November 16, 2017 If you try to animate a mesh in Max and export it, then any keyframes that have the easing changed from the default value will produce a continuous drift in whatever property is being animated until it hits the next key frame. You can see what I'm talking about in the attached files. The max file has 2 boxes, both animating position. One with custom easing the other with default, you can see the custom easing one drifts a little before it's animation should start playing. Here's a description of the scene from my artist: Quote Between frame 0-50 there should be no animation on either of the boxes. Frame 50-80 both boxes animate on x axis Box001 has standard key with automatic standard easing. Box002 has standard key frame with slightly adjusted easing. Problem is box002 with adjusted easing starts a continues drift between frame 0-50 while the keyframes don’t represent that. babylon_anim_box_test.max box.babylon Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 16, 2017 Share Posted November 16, 2017 ping @noalak Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 16, 2017 Share Posted November 16, 2017 Do you mind creating an issue here:https://github.com/BabylonJS/Exporters Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 19, 2017 Share Posted November 19, 2017 I don't think keyframes easing are supported in the current version of exporter :/ Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 20, 2017 Share Posted November 20, 2017 It is not but we can evaluate how hard it could be to support it Quote Link to comment Share on other sites More sharing options...
mr_pinc Posted November 28, 2017 Author Share Posted November 28, 2017 This has been fixed. Thanks so much! Quote Link to comment Share on other sites More sharing options...
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