Nacheitor Posted November 16, 2017 Share Posted November 16, 2017 I'm working with MorphTargets in Babylon. I would like to save the result mesh of MorphTargets influences, but babylon don't give me the mesh and I don't know the internal calculations than Babylon do to obtain the final result. Does anyone know the internal calculations or how to obtain the final mesh? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 16, 2017 Share Posted November 16, 2017 Since this feature is implemented in the GPU, there is never anything in Javascript which reflects vertices with the positions you capture. Quote Link to comment Share on other sites More sharing options...
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