cx20 Posted November 16, 2017 Share Posted November 16, 2017 I think that there is probably an error in the resource url. LOW LYING FOG : https://www.babylonjs-playground.com/frame.html#1DZUBR#29 The following error is output to the console. babylon.js:3 BJS - [21:27:40]: Error while trying to load image: https://dl.dropboxusercontent.com/s/zpl44yb2jvopv8n/Smoke3.png Quote Link to comment Share on other sites More sharing options...
RaananW Posted November 16, 2017 Share Posted November 16, 2017 This is because the file is restricted and not public. It returns 403 (Unauthorized). Not a bug, moving to Q&A Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted November 16, 2017 Share Posted November 16, 2017 @cx20 This was fixed already, just waiting for deployment to be updated, hopyfully later today Until then, https://www.babylonjs-playground.com/frame.html#BHNVUE cx20 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 16, 2017 Share Posted November 16, 2017 Merged and deployed aWeirdo 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted November 17, 2017 Share Posted November 17, 2017 Couldn't this be done more dynamically with a shader/postEffect? Like raymarch the fog and then do a depth test and discard anything that is "covered/out of range" https://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pdf Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 17, 2017 Share Posted November 17, 2017 Possibly pertinent... remember the clouds demo, P8? https://www.babylonjs.com/scenes/clouds/ A RARE use of shader code inside-of html script elements. It's a nice demo. A bit harder to hack-on than "low-lying", from a programmer's perspective. (Except for folks like @NasimiAsl). "Naz" could install shader code on Jupiter, using varying "uniforms" from FedEx drivers. Who is the hot shader guy at 3JS? AlteredQualia? *nod* Naz could kick his butt... with one hand tied behind his back. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 17, 2017 Share Posted November 17, 2017 What I like in this demo is that as Wingnut said: it is easy to use and understand NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 17, 2017 Share Posted November 17, 2017 i cant kick any place of anyone but i am sure we can find solution (i have some idea need test it) what is the exact question here Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted November 17, 2017 Share Posted November 17, 2017 9 minutes ago, NasimiAsl said: i cant kick any place of anyone but i am sure we can find solution (i have some idea need test it) what is the exact question here There is not one. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 17, 2017 Share Posted November 17, 2017 19 hours ago, Pryme8 said: Couldn't this be done more dynamically with a shader/postEffect? what about this Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted November 17, 2017 Share Posted November 17, 2017 that was a rhetorical question. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 17, 2017 Share Posted November 17, 2017 problem solved ( but not optimized ) Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 18, 2017 Share Posted November 18, 2017 It is "about" the great "look" of low-lying fog... especially in the valleys of a rolling-hills (plains) terrain. The fog in these valleys... is "boiling" (animated), and it is ONLY in the low-lands. The original challenge... was... attempt-to simulate this. But THIS thread... is about the low-lying fog demo on the BJS website... having a broken texture. Pryme8 and I went on a tangent here, talking about the fog itself... instead-of the broken website picture. Sorry about that. I accidentally ping people... when I REALLY meant to ONLY type their name. Sorry Naz. Let's go find the ACTUAL thread about producing low-lying fog in aWeirdo's/various ways. (Wingy jetpacks-off to another thread with a wave) Quote Link to comment Share on other sites More sharing options...
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