lifesuxtr Posted November 15, 2017 Share Posted November 15, 2017 Hi im trying to modify this code to shoot at mouse direction with angle. var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('bullet', 'assets/sprites/shmup-bullet.png'); game.load.image('ship', 'assets/sprites/thrust_ship.png'); } var sprite; var weapon; var cursors; var fireButton; function create() { // Creates 30 bullets, using the 'bullet' graphic weapon = game.add.weapon(30, 'bullet'); // The bullet will be automatically killed when it leaves the world bounds weapon.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS; // The speed at which the bullet is fired weapon.bulletSpeed = 600; // Speed-up the rate of fire, allowing them to shoot 1 bullet every 60ms weapon.fireRate = 100; sprite = this.add.sprite(400, 300, 'ship'); sprite.anchor.set(0.5); game.physics.arcade.enable(sprite); sprite.body.drag.set(70); sprite.body.maxVelocity.set(200); // Tell the Weapon to track the 'player' Sprite // With no offsets from the position // But the 'true' argument tells the weapon to track sprite rotation weapon.trackSprite(sprite, 0, 0, true); cursors = this.input.keyboard.createCursorKeys(); fireButton = this.input.keyboard.addKey(Phaser.KeyCode.SPACEBAR); } function update() { if (cursors.up.isDown) { game.physics.arcade.accelerationFromRotation(sprite.rotation, 300, sprite.body.acceleration); } else { sprite.body.acceleration.set(0); } if (cursors.left.isDown) { sprite.body.angularVelocity = -300; } else if (cursors.right.isDown) { sprite.body.angularVelocity = 300; } else { sprite.body.angularVelocity = 0; } if (fireButton.isDown) { weapon.fire(); } game.world.wrap(sprite, 16); } function render() { weapon.debug(); } Right now its shooting with space button based on players angle. thanks Link to comment Share on other sites More sharing options...
samme Posted November 16, 2017 Share Posted November 16, 2017 phaser-ce/Phaser.Weapon.html#fireAtPointer Link to comment Share on other sites More sharing options...
Recommended Posts