Guest Posted April 13, 2018 Share Posted April 13, 2018 Can you share a PG with your glb in it (you can reference it from github for instance)? This will help us understand what you expect and what could be wrong Same for the timing issue regarding loading Quote Link to comment Share on other sites More sharing options...
shen Posted April 14, 2018 Share Posted April 14, 2018 https://www.babylonjs-playground.com/#PSR2ZX#18 Just figure out how to load asset file from github... New find, when I try to change the animation weight with the sliders: If BABYLON.Animation.AllowMatrixDecomposeForInterpolation = true, I get "TypeError: runtimeAnimation.currentValue.decompose is not a function". If BABYLON.Animation.AllowMatrixDecomposeForInterpolation = false, I get "TypeError: this.rotationQuaternion.toRotationMatrix is not a function". Neither of them happened with ufo.glb, so I guess that ufo's animations don't get certain transformation involved. About the loading, if you check scene.animationGroups before line 80, you will find that only the first animation._animatables were there. I'm not sure whether it's working as designed. Maybe I missed certain event... Thanks. Quote Link to comment Share on other sites More sharing options...
shen Posted April 17, 2018 Share Posted April 17, 2018 @Deltakosh Shall I move it to http://www.html5gamedevs.com/forum/30-bugs/? Quote Link to comment Share on other sites More sharing options...
Guest Posted April 17, 2018 Share Posted April 17, 2018 No worry I'll take care of it! Quote Link to comment Share on other sites More sharing options...
Guest Posted April 17, 2018 Share Posted April 17, 2018 Will be fixed by next nightly Quote Link to comment Share on other sites More sharing options...
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