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SSAO sucks with Scene.UseRightHandedSystem


BlackMojito
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Hi Folks,

I tried to integrate the SSAO pipeline with as shown in this sample https://www.babylonjs-playground.com/?24. However the result was not correct if I set the scene to using right hand system. The occlusion result does not follow the camera move. I think should be a calculation error linked either to the projection matrix or to the view matrix. 

I really think that it is a serious bug. I don't want to change my whole application to left hand system :)

Thanks

 

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On 12/22/2017 at 3:16 AM, Luaacro said:

@BlackMojito you confirm that it works well ? :)

Hi @Luaacro,

I tried it with 3.2.0-alpha0 and it still doesn't work. I've debugged into babylon.max.js and your fix was in it.

I've also checked it with the SSAO2 playground https://www.babylonjs-playground.com/#ADEN9S and it did not work either. :(

So maybe there are other deeper reasons?  

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