rambutan2000 Posted November 13, 2017 Share Posted November 13, 2017 Hi! I have a background plane and rendering text over top in another smaller plane. I'm then registering an OnPickTrigger to select the background plane: // this.shapeRoot is a Plane mesh this.shapeRoot.actionManager = new BABYLON.ActionManager(scene); var action = new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, function (evt) { console.log("node picked!"); }); this.shapeRoot.actionManager.registerAction(action); This all works, but the event is not triggered on the background plane where it's blocked by the text plane. How can I tell the event system to ignore my text plane or bubble the event to the background plane? Thanks! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 13, 2017 Share Posted November 13, 2017 Hello, just set your plane with plane.isPickable = false and that should work Quote Link to comment Share on other sites More sharing options...
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