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Scaling and input fields


mattbrand
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In my game I have a form that I built with Orange Games' input plugin (https://github.com/orange-games/phaser-input). The input form working great on computer, but on mobile when you tap into an input field, it zooms in, and becomes impossible to see what you're doing, or go to the next field.

I tried using scale prevention with meta tags:

<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, minimal-ui">

and:

<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=2, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" />

but my game uses "game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL" to look good on all resolutions. So when I put in the meta tags, it doesn't scale initially, and it is too big on mobile. 

Is there any way to use a meta tag that allows for initial scaling on mobile, but then freezes the scale in order to prevent zooming on input fields?

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  • 4 months later...

in my case it worked like this:

  • in html i do this :

<meta name="viewport" content="user-scalable=no,  initial-scale=1,  maximum-scale=1,  width=device-width" />

  • in css, this:

           * {
            padding: 0;
            margin: 0;
        }
            

  • and in phaser i do this 

game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;

        game.scale.pageAlignHorizontally = true;
        game.scale.pageAlignVertically = true;

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